Skills Used

Collaborative Ideation, FlashLite Programming, Use of Nokia Simple Context API Calls, Wireframing

Question

Weekness was designed by asking how the already social activities on mobile phones could be made even more social and fun.

Answer

Weekness is a mobile game that "turns your friends into games." In one player mode, the user guesses who they sent and received text messages to and from in past weeks. In two player mode, the users guess each other’s most commonly text messaged words from the last seven days.

The game is intended to even further socialize the mobile phone by taking the popularity of text messaging and turing it into a game. Friends are able to playfully make fun on each other’s language habits in two player mode. One player mode is like looking back at a random page in a diary. By looking at old text messages, can further emotionally connect with the people and events connected to the messages.

Process

Weekness was developed at the Parsons 24 Hour Game Jam in 2009 as a collaborative project between Yumi Endo, Rabia Malik, and myself. The development of Weekness began with a series of intensive group ideation sessions, which included collaborative sketching and paper prototyping. In our discussion, I brought up my observations of the prominence of mobile phone usage in the plot of Gossip Girl. From there, the group decided to create a game that would appeal to youthful viewers of Gossip Girl that constantly use their own mobile phones.

After the basic concept was hashed out, we collaboratively established basic interaction concepts, and then got to work. After that point, my main job on the project was Flash Lite programming.

Weekness won the Forum Nokia Mobile Game Design Competition 2009, which afforded my team an all expense paid trip to the Game Developers Conference in San Francisco and an opportunity to discuss mobile development with employees of Nokia.

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